Qualities/Drawbacks

Every person has things that they are more naturally good at as well as a few problems that they may or may not overcome. These are some of the ways for you, the player, to flesh out your character. In fact in the OVA system these are the way you make all of your character. Abilities and weaknesses are taken on a 1-3 scale, 1 being minor and 3 being major. They will result (mechanically) in that many dice being added to or taken from your dice pool when you attempt any action.

These are the old descriptors from the UNI system days but the may serve to inspire you in your character concept...

After creating the character, some (use common sense) Qualities and Drawbacks may be acquired or lost as the story progresses. For xample, a scarring wound could reduce the character's Attractiveness, or a change in fortune might increase or decrease the character's Resources or Social Level. When such a change is brought about during play, no experience points are needed to purchase them. If players want to purposefully change a Quality or Drawback, they must spend xperience points and come up with a good reason for the change.

Qualities
Military Artist: you have been trained in the comnpbat use of internal kei as well as external ballistic kei. The character gains the following- +2 to str, dex, & will. Fast healing: 1 hp per hour. 3 levels essence channeling. Fast reaction time or nerves of steel. Hard to kill 4. Obligation 2